Space Quest II VGA Remake
A downloadable game for Windows, macOS, and Linux
Infamous Adventure's remake of the classic 1987 Sierra game "Space Quest II" by The Two Guys from Andromeda, Scott Murphy and Mark Crowe! Join Roger Wilco on an intergalactic adventure as he is pursued by the agents of the sinister Sludge Vohaul! Lovingly recrafted in simulated VGA colors by Infamous Adventures!
VERSION 2.0 RELEASED FOR PC, MAC and LINUX!
JAN 1st, 2020
The new version 2.0 released! Features several bug fixes, small graphical updates and a new hidden SQ3 Easter Egg!! Have fun!
|Platforms||Windows, macOS, Linux|
|Tags||Point & Click, Remake, Retro|
Click download now to get access to the following files:
SQ2_Installer_1_1.exe 472 MB
SQ2_V2_0_Linux.rar 464 MB
SQ2VGA_V2_0_Windows.rar 461 MB
SQ2 Manual - Space Piston by IA 2 MB
SQ2_Installer_2_0.exe 485 MB
Space Quest 2 VGA macOS.zip 484 MB
- Space Quest II V2.0Jan 01, 2020
- Space Quest II on ItchJan 23, 2018
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maybe this sounds absurd, but I’ve walked all through the swamp monster maze at the beginning of the game and cannot get to the berries! Argh! Help?
Ha! Found this https://www.youtube.com/watch?v=KmOKgGQX8KY&t=1998s I got a good chuckle over the maze/notamaze
So glad to see a 64-bit version that works natively in Catalina on an M1 Mac -- dropping a few dollars in the tip jar was a no-brainer, thank you!
I'm completely stumped near the end of the game with "self-destruct override" button. If you click the tongue cursor on it, it says you should "search the bathroom more carefully." I have no idea what it is talking about. This is not something that was included in the original Sierra game. Is this just a red herring?
For anyone trying to install v2.0 on Linux: You need to install libpng12 (and maybe lib32-libpng12?) using your package manager. Then make the right files execuable:
Once that is done, you can start the game with:
It took me a little while to figure out why it wasn't working, so I thought I'd share for anyone else. It would be handy to have the right file permissions already in the .rar (or in the startup script) and personally I'd prefer a .tgz on linux. With any luck this will be fixed in a future release.
i am the only one who is experiencing sound artifacts in the Linux build?
Amazing, I play on a mac and it work perfectly except one thing. Will explain later. When I was a kids, I didn't have the patience and maybe , not sure on this one but i'm french and i do not remember if it was in french also. Anyway, I enjoy the story, for me, it's just enough puzzle, not too easy, but not too difficult too. That beeing, I had to look walkthrought arriving to the Vohaul's ship, because the menu item no more appear when i put my cursor on top of the screen, i then realize TAB make it appear...:) Samll glitch. Anyway, great job...I will now try to play others
I accidentally got into SQ3 Easter Egg... how much if it is in there? It's my favourite SQ game so I'm almost scared to actually play it without knowing the limitations / extent :O
It's just the first part - the garbage freighter level.
First of all great version, missed playing this.
I'm playing the MacOS version and I'm wondering if it's possible to have a higher resolution than 320x200, which is the one I'm getting. I tried setting it to 640x480 in acsetup.cfg, but it didn't work.
On the Asteroid, two actions triggered two "acoustic" clues! Unfortunately I still can't play the SQ3 Easter egg at the end of the game. Do I have to trigger more "clues" and are all 250 points necessary?
Btw, is there a way to access the IA Bar?
You don't need full points; you are very close! You might look much earlier in the game for another clue.
Thanks, I found the entrance to SQ3. What about the IA Bar? Btw. Great Game - enjoyed it very much!
Let me guess... Another clue might be on the planet Labion? If so, is it in the dark tunnel?
No, much earlier......
My guess is that you either have to smell or lick something to actually hear these 'accoustic' clues... What do they actually sound like?
WOAW Thanks for the game and the update <3
Does it run on a Rpi / ARM CPU?
If it's running linux, sure.
Doesn't look like the Linux bundle includes support for ARM anywhere, just x86
I have all the 250 points, I do not understand why I cannot play the SQ3 Easter egg at the end of the game?
P.S: I am playing the macOS version of the game
Getting full points isn't the trigger to get the SQ3 Easter Egg. You'll have to explore the game to find out how. If you're on the right track, you'll hear a clue.
Thank you. I have also found that the Secret bar Easter Egg does not work anymore. Whenever I try to smell the stairs at the edge of the chasm in Labion, nothing happens. They show up only when I fall of the chasm. Is this a bug or you removed the Easter Egg on purpose?
Is there a way to run the MacOS version in a windowed mode? I've tried editing the acsetup.cfg file but the windowed=1 setting appears to be ignored.
I'm not sure, I'll check with my mac guru and see what he says.
Also, Linux installation misses necessary libpng in its libraries. I've copied it from Heroine's Quest, works fine, but some players may have difficulties.
Otherwise, it's awesome, thank you!
thanks, I will try to add that to it, I appreciate it!
Looks like it's still missing unfortunately.
If you hold the mouse cursor near the top of the screen for a few seconds, you will see the window bar appear, then tap on the green button, which will put the game into windowed mode.
I don't see that when I run the game. However the info from smokescreen did the trick. Thank you for the help.
I also noticed that the window bar will appear when using macOS Mojave, but this did not seem to work for me with macOS Catalina.
You can change to window mode with windowed=1 on the acsetup.cfg file, but the one in "~/Library/Application Support/Space Quest ][ Remake v2.0 [beta]", not the one inside the application itself.
OMG! Thank you for this info!
Awesome, hint! The Windows version comes with a winsetup.exe program. Does anyone know if there is a similar Mac app? If not, I'd consider writing a little app which can be used to help configure the settings for Mac versions of games created with the Adventure Game Studio.